//go:build windows package fs import ( "golang.org/x/sys/windows" "github.com/Microsoft/go-winio/internal/stringbuffer" ) //go:generate go run github.com/Microsoft/go-winio/tools/mkwinsyscall -output zsyscall_windows.go fs.go // https://learn.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-createfilew //sys CreateFile(name string, access AccessMask, mode FileShareMode, sa *syscall.SecurityAttributes, createmode FileCreationDisposition, attrs FileFlagOrAttribute, templatefile windows.Handle) (handle windows.Handle, err error) [failretval==windows.InvalidHandle] = CreateFileW const NullHandle windows.Handle = 0 // AccessMask defines standard, specific, and generic rights. // // Bitmask: // 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 // 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 // +---------------+---------------+-------------------------------+ // |G|G|G|G|Resvd|A| StandardRights| SpecificRights | // |R|W|E|A| |S| | | // +-+-------------+---------------+-------------------------------+ // // GR Generic Read // GW Generic Write // GE Generic Exectue // GA Generic All // Resvd Reserved // AS Access Security System // // https://learn.microsoft.com/en-us/windows/win32/secauthz/access-mask // // https://learn.microsoft.com/en-us/windows/win32/secauthz/generic-access-rights // // https://learn.microsoft.com/en-us/windows/win32/fileio/file-access-rights-constants type AccessMask = windows.ACCESS_MASK //nolint:revive // SNAKE_CASE is not idiomatic in Go, but aligned with Win32 API. const ( // Not actually any. // // For CreateFile: "query certain metadata such as file, directory, or device attributes without accessing that file or device" // https://learn.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-createfilew#parameters FILE_ANY_ACCESS AccessMask = 0 // Specific Object Access // from ntioapi.h FILE_READ_DATA AccessMask = (0x0001) // file & pipe FILE_LIST_DIRECTORY AccessMask = (0x0001) // directory FILE_WRITE_DATA AccessMask = (0x0002) // file & pipe FILE_ADD_FILE AccessMask = (0x0002) // directory FILE_APPEND_DATA AccessMask = (0x0004) // file FILE_ADD_SUBDIRECTORY AccessMask = (0x0004) // directory FILE_CREATE_PIPE_INSTANCE AccessMask = (0x0004) // named pipe FILE_READ_EA AccessMask = (0x0008) // file & directory FILE_READ_PROPERTIES AccessMask = FILE_READ_EA FILE_WRITE_EA AccessMask = (0x0010) // file & directory FILE_WRITE_PROPERTIES AccessMask = FILE_WRITE_EA FILE_EXECUTE AccessMask = (0x0020) // file FILE_TRAVERSE AccessMask = (0x0020) // directory FILE_DELETE_CHILD AccessMask = (0x0040) // directory FILE_READ_ATTRIBUTES AccessMask = (0x0080) // all FILE_WRITE_ATTRIBUTES AccessMask = (0x0100) // all FILE_ALL_ACCESS AccessMask = (STANDARD_RIGHTS_REQUIRED | SYNCHRONIZE | 0x1FF) FILE_GENERIC_READ AccessMask = (STANDARD_RIGHTS_READ | FILE_READ_DATA | FILE_READ_ATTRIBUTES | FILE_READ_EA | SYNCHRONIZE) FILE_GENERIC_WRITE AccessMask = (STANDARD_RIGHTS_WRITE | FILE_WRITE_DATA | FILE_WRITE_ATTRIBUTES | FILE_WRITE_EA | FILE_APPEND_DATA | SYNCHRONIZE) FILE_GENERIC_EXECUTE AccessMask = (STANDARD_RIGHTS_EXECUTE | FILE_READ_ATTRIBUTES | FILE_EXECUTE | SYNCHRONIZE) SPECIFIC_RIGHTS_ALL AccessMask = 0x0000FFFF // Standard Access // from ntseapi.h DELETE AccessMask = 0x0001_0000 READ_CONTROL AccessMask = 0x0002_0000 WRITE_DAC AccessMask = 0x0004_0000 WRITE_OWNER AccessMask = 0x0008_0000 SYNCHRONIZE AccessMask = 0x0010_0000 STANDARD_RIGHTS_REQUIRED AccessMask = 0x000F_0000 STANDARD_RIGHTS_READ AccessMask = READ_CONTROL STANDARD_RIGHTS_WRITE AccessMask = READ_CONTROL STANDARD_RIGHTS_EXECUTE AccessMask = READ_CONTROL STANDARD_RIGHTS_ALL AccessMask = 0x001F_0000 ) type FileShareMode uint32 //nolint:revive // SNAKE_CASE is not idiomatic in Go, but aligned with Win32 API. const ( FILE_SHARE_NONE FileShareMode = 0x00 FILE_SHARE_READ FileShareMode = 0x01 FILE_SHARE_WRITE FileShareMode = 0x02 FILE_SHARE_DELETE FileShareMode = 0x04 FILE_SHARE_VALID_FLAGS FileShareMode = 0x07 ) type FileCreationDisposition uint32 //nolint:revive // SNAKE_CASE is not idiomatic in Go, but aligned with Win32 API. const ( // from winbase.h CREATE_NEW FileCreationDisposition = 0x01 CREATE_ALWAYS FileCreationDisposition = 0x02 OPEN_EXISTING FileCreationDisposition = 0x03 OPEN_ALWAYS FileCreationDisposition = 0x04 TRUNCATE_EXISTING FileCreationDisposition = 0x05 ) // CreateFile and co. take flags or attributes together as one parameter. // Define alias until we can use generics to allow both // https://learn.microsoft.com/en-us/windows/win32/fileio/file-attribute-constants type FileFlagOrAttribute uint32 //nolint:revive // SNAKE_CASE is not idiomatic in Go, but aligned with Win32 API. const ( // from winnt.h FILE_FLAG_WRITE_THROUGH FileFlagOrAttribute = 0x8000_0000 FILE_FLAG_OVERLAPPED FileFlagOrAttribute = 0x4000_0000 FILE_FLAG_NO_BUFFERING FileFlagOrAttribute = 0x2000_0000 FILE_FLAG_RANDOM_ACCESS FileFlagOrAttribute = 0x1000_0000 FILE_FLAG_SEQUENTIAL_SCAN FileFlagOrAttribute = 0x0800_0000 FILE_FLAG_DELETE_ON_CLOSE FileFlagOrAttribute = 0x0400_0000 FILE_FLAG_BACKUP_SEMANTICS FileFlagOrAttribute = 0x0200_0000 FILE_FLAG_POSIX_SEMANTICS FileFlagOrAttribute = 0x0100_0000 FILE_FLAG_OPEN_REPARSE_POINT FileFlagOrAttribute = 0x0020_0000 FILE_FLAG_OPEN_NO_RECALL FileFlagOrAttribute = 0x0010_0000 FILE_FLAG_FIRST_PIPE_INSTANCE FileFlagOrAttribute = 0x0008_0000 ) type FileSQSFlag = FileFlagOrAttribute //nolint:revive // SNAKE_CASE is not idiomatic in Go, but aligned with Win32 API. const ( // from winbase.h SECURITY_ANONYMOUS FileSQSFlag = FileSQSFlag(SecurityAnonymous << 16) SECURITY_IDENTIFICATION FileSQSFlag = FileSQSFlag(SecurityIdentification << 16) SECURITY_IMPERSONATION FileSQSFlag = FileSQSFlag(SecurityImpersonation << 16) SECURITY_DELEGATION FileSQSFlag = FileSQSFlag(SecurityDelegation << 16) SECURITY_SQOS_PRESENT FileSQSFlag = 0x00100000 SECURITY_VALID_SQOS_FLAGS FileSQSFlag = 0x001F0000 ) // GetFinalPathNameByHandle flags // // https://learn.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-getfinalpathnamebyhandlew#parameters type GetFinalPathFlag uint32 //nolint:revive // SNAKE_CASE is not idiomatic in Go, but aligned with Win32 API. const ( GetFinalPathDefaultFlag GetFinalPathFlag = 0x0 FILE_NAME_NORMALIZED GetFinalPathFlag = 0x0 FILE_NAME_OPENED GetFinalPathFlag = 0x8 VOLUME_NAME_DOS GetFinalPathFlag = 0x0 VOLUME_NAME_GUID GetFinalPathFlag = 0x1 VOLUME_NAME_NT GetFinalPathFlag = 0x2 VOLUME_NAME_NONE GetFinalPathFlag = 0x4 ) // getFinalPathNameByHandle facilitates calling the Windows API GetFinalPathNameByHandle // with the given handle and flags. It transparently takes care of creating a buffer of the // correct size for the call. // // https://learn.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-getfinalpathnamebyhandlew func GetFinalPathNameByHandle(h windows.Handle, flags GetFinalPathFlag) (string, error) { b := stringbuffer.NewWString() //TODO: can loop infinitely if Win32 keeps returning the same (or a larger) n? for { n, err := windows.GetFinalPathNameByHandle(h, b.Pointer(), b.Cap(), uint32(flags)) if err != nil { return "", err } // If the buffer wasn't large enough, n will be the total size needed (including null terminator). // Resize and try again. if n > b.Cap() { b.ResizeTo(n) continue } // If the buffer is large enough, n will be the size not including the null terminator. // Convert to a Go string and return. return b.String(), nil } }