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217 lines
6.1 KiB
Go
217 lines
6.1 KiB
Go
package merkletrie
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import (
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"fmt"
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"io"
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"gopkg.in/src-d/go-git.v4/utils/merkletrie/internal/frame"
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"gopkg.in/src-d/go-git.v4/utils/merkletrie/noder"
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)
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// Iter is an iterator for merkletries (only the trie part of the
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// merkletrie is relevant here, it does not use the Hasher interface).
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//
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// The iteration is performed in depth-first pre-order. Entries at each
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// depth are traversed in (case-sensitive) alphabetical order.
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//
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// This is the kind of traversal you will expect when listing ordinary
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// files and directories recursively, for example:
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//
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// Trie Traversal order
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// ---- ---------------
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// .
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// / | \ c
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// / | \ d/
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// d c z ===> d/a
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// / \ d/b
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// b a z
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//
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//
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// This iterator is somewhat especial as you can chose to skip whole
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// "directories" when iterating:
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//
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// - The Step method will iterate normally.
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//
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// - the Next method will not descend deeper into the tree.
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//
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// For example, if the iterator is at `d/`, the Step method will return
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// `d/a` while the Next would have returned `z` instead (skipping `d/`
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// and its descendants). The name of the these two methods are based on
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// the well known "next" and "step" operations, quite common in
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// debuggers, like gdb.
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//
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// The paths returned by the iterator will be relative, if the iterator
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// was created from a single node, or absolute, if the iterator was
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// created from the path to the node (the path will be prefixed to all
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// returned paths).
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type Iter struct {
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// Tells if the iteration has started.
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hasStarted bool
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// The top of this stack has the current node and its siblings. The
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// rest of the stack keeps the ancestors of the current node and
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// their corresponding siblings. The current element is always the
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// top element of the top frame.
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//
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// When "step"ping into a node, its children are pushed as a new
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// frame.
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//
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// When "next"ing pass a node, the current element is dropped by
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// popping the top frame.
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frameStack []*frame.Frame
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// The base path used to turn the relative paths used internally by
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// the iterator into absolute paths used by external applications.
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// For relative iterator this will be nil.
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base noder.Path
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}
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// NewIter returns a new relative iterator using the provider noder as
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// its unnamed root. When iterating, all returned paths will be
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// relative to node.
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func NewIter(n noder.Noder) (*Iter, error) {
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return newIter(n, nil)
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}
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// NewIterFromPath returns a new absolute iterator from the noder at the
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// end of the path p. When iterating, all returned paths will be
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// absolute, using the root of the path p as their root.
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func NewIterFromPath(p noder.Path) (*Iter, error) {
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return newIter(p, p) // Path implements Noder
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}
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func newIter(root noder.Noder, base noder.Path) (*Iter, error) {
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ret := &Iter{
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base: base,
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}
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if root == nil {
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return ret, nil
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}
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frame, err := frame.New(root)
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if err != nil {
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return nil, err
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}
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ret.push(frame)
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return ret, nil
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}
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func (iter *Iter) top() (*frame.Frame, bool) {
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if len(iter.frameStack) == 0 {
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return nil, false
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}
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top := len(iter.frameStack) - 1
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return iter.frameStack[top], true
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}
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func (iter *Iter) push(f *frame.Frame) {
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iter.frameStack = append(iter.frameStack, f)
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}
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const (
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doDescend = true
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dontDescend = false
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)
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// Next returns the path of the next node without descending deeper into
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// the trie and nil. If there are no more entries in the trie it
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// returns nil and io.EOF. In case of error, it will return nil and the
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// error.
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func (iter *Iter) Next() (noder.Path, error) {
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return iter.advance(dontDescend)
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}
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// Step returns the path to the next node in the trie, descending deeper
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// into it if needed, and nil. If there are no more nodes in the trie,
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// it returns nil and io.EOF. In case of error, it will return nil and
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// the error.
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func (iter *Iter) Step() (noder.Path, error) {
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return iter.advance(doDescend)
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}
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// Advances the iterator in the desired direction: descend or
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// dontDescend.
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//
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// Returns the new current element and a nil error on success. If there
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// are no more elements in the trie below the base, it returns nil, and
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// io.EOF. Returns nil and an error in case of errors.
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func (iter *Iter) advance(wantDescend bool) (noder.Path, error) {
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current, err := iter.current()
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if err != nil {
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return nil, err
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}
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// The first time we just return the current node.
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if !iter.hasStarted {
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iter.hasStarted = true
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return current, nil
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}
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// Advances means getting a next current node, either its first child or
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// its next sibling, depending if we must descend or not.
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numChildren, err := current.NumChildren()
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if err != nil {
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return nil, err
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}
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mustDescend := numChildren != 0 && wantDescend
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if mustDescend {
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// descend: add a new frame with the current's children.
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frame, err := frame.New(current)
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if err != nil {
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return nil, err
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}
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iter.push(frame)
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} else {
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// don't descend: just drop the current node
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iter.drop()
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}
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return iter.current()
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}
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// Returns the path to the current node, adding the base if there was
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// one, and a nil error. If there were no noders left, it returns nil
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// and io.EOF. If an error occurred, it returns nil and the error.
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func (iter *Iter) current() (noder.Path, error) {
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if topFrame, ok := iter.top(); !ok {
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return nil, io.EOF
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} else if _, ok := topFrame.First(); !ok {
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return nil, io.EOF
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}
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ret := make(noder.Path, 0, len(iter.base)+len(iter.frameStack))
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// concat the base...
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ret = append(ret, iter.base...)
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// ... and the current node and all its ancestors
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for i, f := range iter.frameStack {
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t, ok := f.First()
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if !ok {
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panic(fmt.Sprintf("frame %d is empty", i))
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}
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ret = append(ret, t)
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}
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return ret, nil
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}
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// removes the current node if any, and all the frames that become empty as a
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// consequence of this action.
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func (iter *Iter) drop() {
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frame, ok := iter.top()
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if !ok {
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return
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}
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frame.Drop()
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// if the frame is empty, remove it and its parent, recursively
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if frame.Len() == 0 {
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top := len(iter.frameStack) - 1
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iter.frameStack[top] = nil
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iter.frameStack = iter.frameStack[:top]
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iter.drop()
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}
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}
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