gitea-tea/vendor/github.com/enescakir/emoji/emoji.go
Norwin 58aaa17e7e Show issue reactions (#421)
```
$ tea issue 230

   #230 issue/pull details: show reactions (open)

  @6543 created 2020-10-22 16:39

  since reactions are utf8 now and most terminals too, we can display them nicely :)

  https://gitea.com/api/v1/repos/gitea/tea/issues/230/reactions

  --------

  1x 🎉  |  1x 👀  |  1x :gitea:  |  1x 👍  |  1x 👎  |  1x 😆  |  1x 😕  |  1x ❤️
```

caveats:
- reactions are not returned as UTF8 (as was claimed in #230), so they need to be parsed. the library I use doesn't (and can't → :gitea:) support all reactions available in gitea
- currently only for issues, as reactions for comments mean an additional API request for each comment..

fixes #230

Co-authored-by: Norwin <git@nroo.de>
Reviewed-on: https://gitea.com/gitea/tea/pulls/421
Reviewed-by: Lunny Xiao <xiaolunwen@gmail.com>
Reviewed-by: techknowlogick <techknowlogick@gitea.io>
Co-authored-by: Norwin <noerw@noreply.gitea.io>
Co-committed-by: Norwin <noerw@noreply.gitea.io>
2021-10-01 16:13:32 +08:00

125 lines
2.7 KiB
Go

package emoji
import (
"fmt"
"strings"
)
// Base attributes
const (
TonePlaceholder = "@"
flagBaseIndex = '\U0001F1E6' - 'a'
)
// Skin tone colors
const (
Default Tone = ""
Light Tone = "\U0001F3FB"
MediumLight Tone = "\U0001F3FC"
Medium Tone = "\U0001F3FD"
MediumDark Tone = "\U0001F3FE"
Dark Tone = "\U0001F3FF"
)
// Emoji defines an emoji object with no skin variations.
type Emoji string
// String returns string representation of the simple emoji.
func (e Emoji) String() string {
return string(e)
}
// EmojiWithTone defines an emoji object that has skin tone options.
type EmojiWithTone struct {
oneTonedCode string
twoTonedCode string
defaultTone Tone
}
// newEmojiWithTone constructs a new emoji object that has skin tone options.
func newEmojiWithTone(codes ...string) EmojiWithTone {
if len(codes) == 0 {
return EmojiWithTone{}
}
one := codes[0]
two := codes[0]
if len(codes) > 1 {
two = codes[1]
}
return EmojiWithTone{
oneTonedCode: one,
twoTonedCode: two,
}
}
// withDefaultTone sets default tone for an emoji and returns it.
func (e EmojiWithTone) withDefaultTone(tone string) EmojiWithTone {
e.defaultTone = Tone(tone)
return e
}
// String returns string representation of the emoji with default skin tone.
func (e EmojiWithTone) String() string {
return strings.ReplaceAll(e.oneTonedCode, TonePlaceholder, e.defaultTone.String())
}
// Tone returns string representation of the emoji with given skin tone.
func (e EmojiWithTone) Tone(tones ...Tone) string {
// if no tone given, return with default skin tone
if len(tones) == 0 {
return e.String()
}
str := e.twoTonedCode
replaceCount := 1
// if one tone given or emoji doesn't have twoTonedCode, use oneTonedCode
// Also, replace all with one tone
if len(tones) == 1 {
str = e.oneTonedCode
replaceCount = -1
}
// replace tone one by one
for _, t := range tones {
// use emoji's default tone
if t == Default {
t = e.defaultTone
}
str = strings.Replace(str, TonePlaceholder, t.String(), replaceCount)
}
return str
}
// Tone defines skin tone options for emojis.
type Tone string
// String returns string representation of the skin tone.
func (t Tone) String() string {
return string(t)
}
// CountryFlag returns a country flag emoji from given country code.
// Full list of country codes: https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
func CountryFlag(code string) (Emoji, error) {
if len(code) != 2 {
return "", fmt.Errorf("not valid country code: %q", code)
}
code = strings.ToLower(code)
flag := countryCodeLetter(code[0]) + countryCodeLetter(code[1])
return Emoji(flag), nil
}
// countryCodeLetter shifts given letter byte as flagBaseIndex.
func countryCodeLetter(l byte) string {
return string(rune(l) + flagBaseIndex)
}