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78a95f1ca4
- Adds a new `Preferences` struct to the config, initially only containing `Editor: bool (default false)`. This struct will be serialized to configs once there is a first tea induced change to the config (eg `tea login default <name>` or `tea login add`). - Use external editor for all multiline prompts if preferred. We already had a function for starting a texteditor for diff reviews; it does not really make sense to replace it with `survey.Editor`, as there is a big interface mismatch: survey expects strings as inputs, while our diff functions operate on files, fixes #424 Co-authored-by: Norwin <git@nroo.de> Reviewed-on: https://gitea.com/gitea/tea/pulls/429 Reviewed-by: Andrew Thornton <art27@cantab.net> Reviewed-by: Lunny Xiao <xiaolunwen@gmail.com> Co-authored-by: Norwin <noerw@noreply.gitea.io> Co-committed-by: Norwin <noerw@noreply.gitea.io>
99 lines
2.0 KiB
Go
99 lines
2.0 KiB
Go
// Copyright 2020 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package config
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import (
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"fmt"
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"io/ioutil"
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"log"
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"path/filepath"
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"sync"
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"code.gitea.io/tea/modules/utils"
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"github.com/adrg/xdg"
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"gopkg.in/yaml.v2"
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)
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// Preferences that are stored in and read from the config file
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type Preferences struct {
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// Prefer using an external text editor over inline multiline prompts
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Editor bool `yaml:"editor"`
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}
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// LocalConfig represents local configurations
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type LocalConfig struct {
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Logins []Login `yaml:"logins"`
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Prefs Preferences `yaml:"preferences"`
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}
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var (
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// config contain if loaded local tea config
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config LocalConfig
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loadConfigOnce sync.Once
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)
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// GetConfigPath return path to tea config file
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func GetConfigPath() string {
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configFilePath, err := xdg.ConfigFile("tea/config.yml")
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var exists bool
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if err != nil {
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exists = false
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} else {
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exists, _ = utils.PathExists(configFilePath)
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}
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// fallback to old config if no new one exists
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if !exists {
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file := filepath.Join(xdg.Home, ".tea", "tea.yml")
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exists, _ = utils.PathExists(file)
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if exists {
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return file
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}
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}
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if err != nil {
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log.Fatal("unable to get or create config file")
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}
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return configFilePath
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}
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// GetPreferences returns preferences based on the config file
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func GetPreferences() Preferences {
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return config.Prefs
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}
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// loadConfig load config from file
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func loadConfig() (err error) {
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loadConfigOnce.Do(func() {
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ymlPath := GetConfigPath()
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exist, _ := utils.FileExist(ymlPath)
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if exist {
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bs, err := ioutil.ReadFile(ymlPath)
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if err != nil {
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err = fmt.Errorf("Failed to read config file: %s", ymlPath)
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}
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err = yaml.Unmarshal(bs, &config)
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if err != nil {
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err = fmt.Errorf("Failed to parse contents of config file: %s", ymlPath)
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}
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}
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})
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return
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}
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// saveConfig save config to file
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func saveConfig() error {
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ymlPath := GetConfigPath()
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bs, err := yaml.Marshal(config)
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if err != nil {
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return err
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}
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return ioutil.WriteFile(ymlPath, bs, 0660)
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}
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