Delete tautological, no-assertion, and permanently-skipped tests.
Rewrite false-confidence tests that couldn't detect the bugs they
claimed to test. Decouple brittle assertions from error message
strings and third-party library output. Fix misleading test names
and error messages.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Previously cheat only checked the current working directory for a .cheat
subdirectory. Now it walks upward through ancestor directories, stopping
at the first .cheat directory found. This mirrors how git discovers .git
directories, so users can place .cheat at their project root and have it
work from any subdirectory.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add .gitattributes to force LF in mock files (Windows autocrlf)
- Fix parse.go: detect line endings from content instead of runtime.GOOS
- Add fail-fast: false to CI matrix; trigger on all branch pushes
- Skip chmod-based tests on Windows (permissions work differently)
- Use filepath.Join for expected paths in Windows path tests
- Use platform-appropriate invalid paths in error tests
- Add Windows absolute path test case for ValidateSheetName
- Skip Unix-specific integration tests on Windows
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: directory-scoped cheatpaths
`cheat` now searches for a `.cheat` directory in the current working
directory. If found, that directory is (temporarily) appended to the slice
of cheatpaths.
* makefile wip
* fix: appeases linter
Appeases linter (`go vet`) by adding quotation marks to YAML struct
tags.
* chore: modifies .gitignore
Adds `tag` to `.gitignore`
* feat: adds Makefile
Adds a `Makefile` for managing build-related tasks.
* chore: documents directory-local paths
Adds documentation regarding the new directory-local cheatpath
functionality.
* chore: updates dependencies
* chore: bumps version to 3.3.0
* chore: updates bin scripts
- Removes `build_release.sh`
- Places deprecation notice in `build_devel.sh`, as its purpose has been
superceded by the `Makefile`.
- Re-implemented the project in Golang, and deprecated Python entirely
- Implemented several new, long-requested features
- Refactored cheatsheets into a separate repository