mirror of https://github.com/cheat/cheat.git
206 lines
4.4 KiB
Go
206 lines
4.4 KiB
Go
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// Package fp25519 provides prime field arithmetic over GF(2^255-19).
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package fp25519
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import (
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"errors"
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"github.com/cloudflare/circl/internal/conv"
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)
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// Size in bytes of an element.
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const Size = 32
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// Elt is a prime field element.
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type Elt [Size]byte
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func (e Elt) String() string { return conv.BytesLe2Hex(e[:]) }
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// p is the prime modulus 2^255-19.
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var p = Elt{
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0xed, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f,
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}
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// P returns the prime modulus 2^255-19.
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func P() Elt { return p }
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// ToBytes stores in b the little-endian byte representation of x.
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func ToBytes(b []byte, x *Elt) error {
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if len(b) != Size {
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return errors.New("wrong size")
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}
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Modp(x)
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copy(b, x[:])
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return nil
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}
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// IsZero returns true if x is equal to 0.
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func IsZero(x *Elt) bool { Modp(x); return *x == Elt{} }
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// SetOne assigns x=1.
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func SetOne(x *Elt) { *x = Elt{}; x[0] = 1 }
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// Neg calculates z = -x.
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func Neg(z, x *Elt) { Sub(z, &p, x) }
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// InvSqrt calculates z = sqrt(x/y) iff x/y is a quadratic-residue, which is
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// indicated by returning isQR = true. Otherwise, when x/y is a quadratic
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// non-residue, z will have an undetermined value and isQR = false.
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func InvSqrt(z, x, y *Elt) (isQR bool) {
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sqrtMinusOne := &Elt{
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0xb0, 0xa0, 0x0e, 0x4a, 0x27, 0x1b, 0xee, 0xc4,
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0x78, 0xe4, 0x2f, 0xad, 0x06, 0x18, 0x43, 0x2f,
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0xa7, 0xd7, 0xfb, 0x3d, 0x99, 0x00, 0x4d, 0x2b,
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0x0b, 0xdf, 0xc1, 0x4f, 0x80, 0x24, 0x83, 0x2b,
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}
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t0, t1, t2, t3 := &Elt{}, &Elt{}, &Elt{}, &Elt{}
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Mul(t0, x, y) // t0 = u*v
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Sqr(t1, y) // t1 = v^2
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Mul(t2, t0, t1) // t2 = u*v^3
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Sqr(t0, t1) // t0 = v^4
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Mul(t1, t0, t2) // t1 = u*v^7
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var Tab [4]*Elt
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Tab[0] = &Elt{}
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Tab[1] = &Elt{}
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Tab[2] = t3
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Tab[3] = t1
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*Tab[0] = *t1
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Sqr(Tab[0], Tab[0])
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Sqr(Tab[1], Tab[0])
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Sqr(Tab[1], Tab[1])
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Mul(Tab[1], Tab[1], Tab[3])
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Mul(Tab[0], Tab[0], Tab[1])
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Sqr(Tab[0], Tab[0])
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Mul(Tab[0], Tab[0], Tab[1])
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Sqr(Tab[1], Tab[0])
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for i := 0; i < 4; i++ {
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Sqr(Tab[1], Tab[1])
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}
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Mul(Tab[1], Tab[1], Tab[0])
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Sqr(Tab[2], Tab[1])
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for i := 0; i < 4; i++ {
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Sqr(Tab[2], Tab[2])
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}
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Mul(Tab[2], Tab[2], Tab[0])
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Sqr(Tab[1], Tab[2])
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for i := 0; i < 14; i++ {
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Sqr(Tab[1], Tab[1])
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}
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Mul(Tab[1], Tab[1], Tab[2])
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Sqr(Tab[2], Tab[1])
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for i := 0; i < 29; i++ {
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Sqr(Tab[2], Tab[2])
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}
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Mul(Tab[2], Tab[2], Tab[1])
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Sqr(Tab[1], Tab[2])
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for i := 0; i < 59; i++ {
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Sqr(Tab[1], Tab[1])
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}
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Mul(Tab[1], Tab[1], Tab[2])
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for i := 0; i < 5; i++ {
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Sqr(Tab[1], Tab[1])
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}
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Mul(Tab[1], Tab[1], Tab[0])
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Sqr(Tab[2], Tab[1])
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for i := 0; i < 124; i++ {
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Sqr(Tab[2], Tab[2])
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}
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Mul(Tab[2], Tab[2], Tab[1])
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Sqr(Tab[2], Tab[2])
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Sqr(Tab[2], Tab[2])
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Mul(Tab[2], Tab[2], Tab[3])
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Mul(z, t3, t2) // z = xy^(p+3)/8 = xy^3*(xy^7)^(p-5)/8
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// Checking whether y z^2 == x
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Sqr(t0, z) // t0 = z^2
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Mul(t0, t0, y) // t0 = yz^2
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Sub(t1, t0, x) // t1 = t0-u
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Add(t2, t0, x) // t2 = t0+u
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if IsZero(t1) {
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return true
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} else if IsZero(t2) {
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Mul(z, z, sqrtMinusOne) // z = z*sqrt(-1)
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return true
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} else {
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return false
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}
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}
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// Inv calculates z = 1/x mod p.
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func Inv(z, x *Elt) {
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x0, x1, x2 := &Elt{}, &Elt{}, &Elt{}
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Sqr(x1, x)
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Sqr(x0, x1)
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Sqr(x0, x0)
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Mul(x0, x0, x)
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Mul(z, x0, x1)
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Sqr(x1, z)
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Mul(x0, x0, x1)
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Sqr(x1, x0)
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for i := 0; i < 4; i++ {
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Sqr(x1, x1)
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}
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Mul(x0, x0, x1)
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Sqr(x1, x0)
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for i := 0; i < 9; i++ {
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Sqr(x1, x1)
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}
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Mul(x1, x1, x0)
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Sqr(x2, x1)
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for i := 0; i < 19; i++ {
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Sqr(x2, x2)
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}
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Mul(x2, x2, x1)
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for i := 0; i < 10; i++ {
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Sqr(x2, x2)
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}
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Mul(x2, x2, x0)
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Sqr(x0, x2)
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for i := 0; i < 49; i++ {
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Sqr(x0, x0)
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}
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Mul(x0, x0, x2)
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Sqr(x1, x0)
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for i := 0; i < 99; i++ {
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Sqr(x1, x1)
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}
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Mul(x1, x1, x0)
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for i := 0; i < 50; i++ {
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Sqr(x1, x1)
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}
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Mul(x1, x1, x2)
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for i := 0; i < 5; i++ {
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Sqr(x1, x1)
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}
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Mul(z, z, x1)
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}
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// Cmov assigns y to x if n is 1.
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func Cmov(x, y *Elt, n uint) { cmov(x, y, n) }
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// Cswap interchanges x and y if n is 1.
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func Cswap(x, y *Elt, n uint) { cswap(x, y, n) }
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// Add calculates z = x+y mod p.
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func Add(z, x, y *Elt) { add(z, x, y) }
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// Sub calculates z = x-y mod p.
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func Sub(z, x, y *Elt) { sub(z, x, y) }
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// AddSub calculates (x,y) = (x+y mod p, x-y mod p).
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func AddSub(x, y *Elt) { addsub(x, y) }
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// Mul calculates z = x*y mod p.
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func Mul(z, x, y *Elt) { mul(z, x, y) }
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// Sqr calculates z = x^2 mod p.
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func Sqr(z, x *Elt) { sqr(z, x) }
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// Modp ensures that z is between [0,p-1].
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func Modp(z *Elt) { modp(z) }
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