chore: modernize CI and update Go toolchain

- Bump Go from 1.19 to 1.26 and update all dependencies
- Rewrite CI workflow with matrix strategy (Linux, macOS, Windows)
- Update GitHub Actions to current versions (checkout@v4, setup-go@v5)
- Update CodeQL actions from v1 to v3
- Fix cross-platform bug in mock/path.go (path.Join -> filepath.Join)
- Clean up dependabot config (weekly schedule, remove stale ignore)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Christopher Allen Lane
2026-02-14 20:58:51 -05:00
parent cc85a4bdb1
commit 2a19755804
657 changed files with 49050 additions and 32001 deletions

View File

@@ -1,48 +1,50 @@
//go:build !noasm && gc && amd64
// +build !noasm,gc,amd64
//go:build !noasm && gc && amd64 && !arm64
// +build !noasm,gc,amd64,!arm64
package sha1cd
import (
"math"
"unsafe"
"runtime"
"github.com/klauspost/cpuid/v2"
shared "github.com/pjbgf/sha1cd/internal"
)
type sliceHeader struct {
base uintptr
len int
cap int
}
var hasSHANI = (runtime.GOARCH == "amd64" &&
cpuid.CPU.Supports(cpuid.AVX) &&
cpuid.CPU.Supports(cpuid.SHA) &&
cpuid.CPU.Supports(cpuid.SSE3) &&
cpuid.CPU.Supports(cpuid.SSE4))
// blockAMD64 hashes the message p into the current state in dig.
// blockAMD64 hashes the message p into the current state in h.
// Both m1 and cs are used to store intermediate results which are used by the collision detection logic.
//
//go:noescape
func blockAMD64(dig *digest, p sliceHeader, m1 []uint32, cs [][5]uint32)
func blockAMD64(h []uint32, p []byte, m1 []uint32, cs [][5]uint32)
func block(dig *digest, p []byte) {
if forceGeneric || !hasSHANI {
blockGeneric(dig, p)
return
}
m1 := [shared.Rounds]uint32{}
cs := [shared.PreStepState][shared.WordBuffers]uint32{}
for len(p) >= shared.Chunk {
// Only send a block to be processed, as the collission detection
// works on a block by block basis.
ips := sliceHeader{
base: uintptr(unsafe.Pointer(&p[0])),
len: int(math.Min(float64(len(p)), float64(shared.Chunk))),
cap: shared.Chunk,
}
// The assembly code only supports processing a block at a time,
// so adjust the chunk accordingly.
chunk := p[:shared.Chunk]
blockAMD64(dig, ips, m1[:], cs[:])
blockAMD64(dig.h[:], chunk, m1[:], cs[:])
rectifyCompressionState(m1, &cs)
col := checkCollision(m1, cs, dig.h)
if col {
dig.col = true
blockAMD64(dig, ips, m1[:], cs[:])
blockAMD64(dig, ips, m1[:], cs[:])
blockAMD64(dig.h[:], chunk, m1[:], cs[:])
blockAMD64(dig.h[:], chunk, m1[:], cs[:])
}
p = p[shared.Chunk:]