* feat: directory-scoped cheatpaths

`cheat` now searches for a `.cheat` directory in the current working
directory. If found, that directory is (temporarily) appended to the slice
of cheatpaths.

* makefile wip

* fix: appeases linter

Appeases linter (`go vet`) by adding quotation marks to YAML struct
tags.

* chore: modifies .gitignore

Adds `tag` to `.gitignore`

* feat: adds Makefile

Adds a `Makefile` for managing build-related tasks.

* chore: documents directory-local paths

Adds documentation regarding the new directory-local cheatpath
functionality.

* chore: updates dependencies

* chore: bumps version to 3.3.0

* chore: updates bin scripts

- Removes `build_release.sh`
- Places deprecation notice in `build_devel.sh`, as its purpose has been
  superceded by the `Makefile`.
This commit is contained in:
Chris Allen Lane
2020-01-20 12:34:48 -05:00
committed by GitHub
parent 815e714fb4
commit 91f0d02de2
24 changed files with 560 additions and 120 deletions

View File

@ -2,8 +2,8 @@ package cheatpath
// Cheatpath encapsulates cheatsheet path information
type Cheatpath struct {
Name string `yaml:name`
Path string `yaml:path`
ReadOnly bool `yaml:readonly`
Tags []string `yaml:tags`
Name string `yaml:"name"`
Path string `yaml:"path"`
ReadOnly bool `yaml:"readonly"`
Tags []string `yaml:"tags"`
}

View File

@ -14,11 +14,11 @@ import (
// Config encapsulates configuration parameters
type Config struct {
Colorize bool `yaml:colorize`
Editor string `yaml:editor`
Cheatpaths []cp.Cheatpath `yaml:cheatpaths`
Style string `yaml:style`
Formatter string `yaml:formatter`
Colorize bool `yaml:"colorize"`
Editor string `yaml:"editor"`
Cheatpaths []cp.Cheatpath `yaml:"cheatpaths"`
Style string `yaml:"style"`
Formatter string `yaml:"formatter"`
}
// New returns a new Config struct
@ -39,6 +39,24 @@ func New(opts map[string]interface{}, confPath string, resolve bool) (Config, er
return Config{}, fmt.Errorf("could not unmarshal yaml: %v", err)
}
// if a .cheat directory exists locally, append it to the cheatpaths
cwd, err := os.Getwd()
if err != nil {
return Config{}, fmt.Errorf("failed to get cwd: %v", err)
}
local := filepath.Join(cwd, ".cheat")
if _, err := os.Stat(local); err == nil {
path := cp.Cheatpath{
Name: "cwd",
Path: local,
ReadOnly: false,
Tags: []string{},
}
conf.Cheatpaths = append(conf.Cheatpaths, path)
}
// process cheatpaths
for i, cheatpath := range conf.Cheatpaths {