Re-wrote from scratch in Golang

- Re-implemented the project in Golang, and deprecated Python entirely
- Implemented several new, long-requested features
- Refactored cheatsheets into a separate repository
This commit is contained in:
Chris Lane
2019-10-20 10:02:28 -04:00
parent 307c4e6ad6
commit e5114a3e76
271 changed files with 2630 additions and 7834 deletions

View File

@@ -0,0 +1,56 @@
package cheatpath
import (
"testing"
)
// TestValidateValid asserts that valid cheatpaths validate successfully
func TestValidateValid(t *testing.T) {
// initialize a valid cheatpath
cheatpath := Cheatpath{
Name: "foo",
Path: "/foo",
ReadOnly: false,
Tags: []string{},
}
// assert that no errors are returned
if err := cheatpath.Validate(); err != nil {
t.Errorf("failed to validate valid cheatpath: %v", err)
}
}
// TestValidateMissingName asserts that paths that are missing a name fail to
// validate
func TestValidateMissingName(t *testing.T) {
// initialize a valid cheatpath
cheatpath := Cheatpath{
Path: "/foo",
ReadOnly: false,
Tags: []string{},
}
// assert that no errors are returned
if err := cheatpath.Validate(); err == nil {
t.Errorf("failed to invalidate cheatpath without name")
}
}
// TestValidateMissingPath asserts that paths that are missing a path fail to
// validate
func TestValidateMissingPath(t *testing.T) {
// initialize a valid cheatpath
cheatpath := Cheatpath{
Name: "foo",
ReadOnly: false,
Tags: []string{},
}
// assert that no errors are returned
if err := cheatpath.Validate(); err == nil {
t.Errorf("failed to invalidate cheatpath without path")
}
}