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feat(config): refactor config path detection
Previously, failing other checks, on Unix and BSD systems, `config.Paths` would attempt to compute the user's home directory by reading the `HOME` environment variable. This change deprecates that approach with a call to `homedir.Dir`, which is used elsewhere throughout the application.
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@ -11,6 +11,12 @@ import (
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// system
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// system
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func Paths(sys string, envvars map[string]string) ([]string, error) {
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func Paths(sys string, envvars map[string]string) ([]string, error) {
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// get the user's home directory
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home, err := homedir.Dir()
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if err != nil {
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return []string{}, fmt.Errorf("failed to get user home directory: %v", err)
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}
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// if `CHEAT_CONFIG_PATH` is set, expand ~ and return it
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// if `CHEAT_CONFIG_PATH` is set, expand ~ and return it
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if confpath, ok := envvars["CHEAT_CONFIG_PATH"]; ok {
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if confpath, ok := envvars["CHEAT_CONFIG_PATH"]; ok {
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@ -32,10 +38,10 @@ func Paths(sys string, envvars map[string]string) ([]string, error) {
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paths = append(paths, path.Join(xdgpath, "/cheat/conf.yml"))
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paths = append(paths, path.Join(xdgpath, "/cheat/conf.yml"))
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}
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}
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// `HOME` will always be set on a POSIX-compliant system, though
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// if `XDG_CONFIG_HOME` is not set, search the user's home directory
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paths = append(paths, []string{
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paths = append(paths, []string{
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path.Join(envvars["HOME"], ".config/cheat/conf.yml"),
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path.Join(home, ".config/cheat/conf.yml"),
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path.Join(envvars["HOME"], ".cheat/conf.yml"),
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path.Join(home, ".cheat/conf.yml"),
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}...)
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}...)
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return paths, nil
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return paths, nil
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