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3f4d4bddb2
Add unit-tests for `sheets.Load`.
63 lines
1.3 KiB
Go
63 lines
1.3 KiB
Go
package sheets
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import (
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"path"
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"testing"
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"github.com/cheat/cheat/internal/cheatpath"
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"github.com/cheat/cheat/internal/mock"
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)
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// TestLoad asserts that sheets on valid cheatpaths can be loaded successfully
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func TestLoad(t *testing.T) {
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// mock cheatpaths
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cheatpaths := []cheatpath.Cheatpath{
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{
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Name: "community",
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Path: path.Join(mock.Path("cheatsheets"), "community"),
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ReadOnly: true,
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},
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{
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Name: "personal",
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Path: path.Join(mock.Path("cheatsheets"), "personal"),
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ReadOnly: false,
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},
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}
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// load cheatsheets
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sheets, err := Load(cheatpaths)
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if err != nil {
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t.Errorf("failed to load cheatsheets: %v", err)
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}
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// assert that the correct number of sheets loaded
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// (sheet load details are tested in `sheet_test.go`)
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want := 4
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if len(sheets) != want {
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t.Errorf(
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"failed to load correct number of cheatsheets: want: %d, got: %d",
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want,
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len(sheets),
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)
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}
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}
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// TestLoadBadPath asserts that an error is returned if a cheatpath is invalid
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func TestLoadBadPath(t *testing.T) {
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// mock a bad cheatpath
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cheatpaths := []cheatpath.Cheatpath{
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{
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Name: "badpath",
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Path: "/cheat/test/path/does/not/exist",
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ReadOnly: true,
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},
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}
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// attempt to load the cheatpath
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if _, err := Load(cheatpaths); err == nil {
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t.Errorf("failed to reject invalid cheatpath")
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}
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}
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