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220 lines
5.6 KiB
Go
220 lines
5.6 KiB
Go
// Provide string-matching based on fnmatch.3
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package fnmatch
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// There are a few issues that I believe to be bugs, but this implementation is
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// based as closely as possible on BSD fnmatch. These bugs are present in the
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// source of BSD fnmatch, and so are replicated here. The issues are as follows:
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//
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// * FNM_PERIOD is no longer observed after the first * in a pattern
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// This only applies to matches done with FNM_PATHNAME as well
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// * FNM_PERIOD doesn't apply to ranges. According to the documentation,
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// a period must be matched explicitly, but a range will match it too
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import (
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"unicode"
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"unicode/utf8"
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)
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const (
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FNM_NOESCAPE = (1 << iota)
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FNM_PATHNAME
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FNM_PERIOD
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FNM_LEADING_DIR
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FNM_CASEFOLD
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FNM_IGNORECASE = FNM_CASEFOLD
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FNM_FILE_NAME = FNM_PATHNAME
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)
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func unpackRune(str *string) rune {
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rune, size := utf8.DecodeRuneInString(*str)
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*str = (*str)[size:]
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return rune
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}
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// Matches the pattern against the string, with the given flags,
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// and returns true if the match is successful.
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// This function should match fnmatch.3 as closely as possible.
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func Match(pattern, s string, flags int) bool {
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// The implementation for this function was patterned after the BSD fnmatch.c
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// source found at http://src.gnu-darwin.org/src/contrib/csup/fnmatch.c.html
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noescape := (flags&FNM_NOESCAPE != 0)
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pathname := (flags&FNM_PATHNAME != 0)
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period := (flags&FNM_PERIOD != 0)
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leadingdir := (flags&FNM_LEADING_DIR != 0)
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casefold := (flags&FNM_CASEFOLD != 0)
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// the following is some bookkeeping that the original fnmatch.c implementation did not do
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// We are forced to do this because we're not keeping indexes into C strings but rather
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// processing utf8-encoded strings. Use a custom unpacker to maintain our state for us
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sAtStart := true
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sLastAtStart := true
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sLastSlash := false
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sLastUnpacked := rune(0)
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unpackS := func() rune {
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sLastSlash = (sLastUnpacked == '/')
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sLastUnpacked = unpackRune(&s)
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sLastAtStart = sAtStart
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sAtStart = false
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return sLastUnpacked
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}
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for len(pattern) > 0 {
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c := unpackRune(&pattern)
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switch c {
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case '?':
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if len(s) == 0 {
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return false
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}
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sc := unpackS()
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if pathname && sc == '/' {
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return false
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}
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if period && sc == '.' && (sLastAtStart || (pathname && sLastSlash)) {
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return false
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}
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case '*':
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// collapse multiple *'s
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// don't use unpackRune here, the only char we care to detect is ASCII
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for len(pattern) > 0 && pattern[0] == '*' {
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pattern = pattern[1:]
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}
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if period && s[0] == '.' && (sAtStart || (pathname && sLastUnpacked == '/')) {
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return false
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}
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// optimize for patterns with * at end or before /
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if len(pattern) == 0 {
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if pathname {
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return leadingdir || (strchr(s, '/') == -1)
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} else {
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return true
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}
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return !(pathname && strchr(s, '/') >= 0)
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} else if pathname && pattern[0] == '/' {
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offset := strchr(s, '/')
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if offset == -1 {
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return false
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} else {
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// we already know our pattern and string have a /, skip past it
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s = s[offset:] // use unpackS here to maintain our bookkeeping state
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unpackS()
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pattern = pattern[1:] // we know / is one byte long
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break
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}
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}
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// general case, recurse
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for test := s; len(test) > 0; unpackRune(&test) {
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// I believe the (flags &^ FNM_PERIOD) is a bug when FNM_PATHNAME is specified
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// but this follows exactly from how fnmatch.c implements it
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if Match(pattern, test, (flags &^ FNM_PERIOD)) {
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return true
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} else if pathname && test[0] == '/' {
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break
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}
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}
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return false
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case '[':
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if len(s) == 0 {
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return false
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}
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if pathname && s[0] == '/' {
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return false
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}
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sc := unpackS()
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if !rangematch(&pattern, sc, flags) {
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return false
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}
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case '\\':
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if !noescape {
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if len(pattern) > 0 {
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c = unpackRune(&pattern)
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}
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}
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fallthrough
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default:
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if len(s) == 0 {
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return false
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}
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sc := unpackS()
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switch {
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case sc == c:
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case casefold && unicode.ToLower(sc) == unicode.ToLower(c):
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default:
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return false
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}
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}
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}
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return len(s) == 0 || (leadingdir && s[0] == '/')
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}
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func rangematch(pattern *string, test rune, flags int) bool {
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if len(*pattern) == 0 {
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return false
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}
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casefold := (flags&FNM_CASEFOLD != 0)
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noescape := (flags&FNM_NOESCAPE != 0)
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if casefold {
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test = unicode.ToLower(test)
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}
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var negate, matched bool
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if (*pattern)[0] == '^' || (*pattern)[0] == '!' {
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negate = true
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(*pattern) = (*pattern)[1:]
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}
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for !matched && len(*pattern) > 1 && (*pattern)[0] != ']' {
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c := unpackRune(pattern)
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if !noescape && c == '\\' {
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if len(*pattern) > 1 {
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c = unpackRune(pattern)
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} else {
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return false
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}
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}
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if casefold {
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c = unicode.ToLower(c)
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}
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if (*pattern)[0] == '-' && len(*pattern) > 1 && (*pattern)[1] != ']' {
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unpackRune(pattern) // skip the -
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c2 := unpackRune(pattern)
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if !noescape && c2 == '\\' {
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if len(*pattern) > 0 {
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c2 = unpackRune(pattern)
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} else {
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return false
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}
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}
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if casefold {
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c2 = unicode.ToLower(c2)
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}
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// this really should be more intelligent, but it looks like
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// fnmatch.c does simple int comparisons, therefore we will as well
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if c <= test && test <= c2 {
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matched = true
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}
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} else if c == test {
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matched = true
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}
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}
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// skip past the rest of the pattern
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ok := false
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for !ok && len(*pattern) > 0 {
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c := unpackRune(pattern)
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if c == '\\' && len(*pattern) > 0 {
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unpackRune(pattern)
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} else if c == ']' {
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ok = true
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}
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}
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return ok && matched != negate
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}
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// define strchr because strings.Index() seems a bit overkill
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// returns the index of c in s, or -1 if there is no match
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func strchr(s string, c rune) int {
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for i, sc := range s {
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if sc == c {
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return i
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}
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}
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return -1
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}
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